RealSpace

RealSpace

RealSpace ist eine 3D-Grafik-Engine, die von der Firma Origin für das Spiel Strike Commander entwickelt wurde. Eine überarbeitete Version kam später in Pacific Strike sowie Wings of Glory zum Einsatz.

Die Engine war für den Einsatz in einer Flugsimulation entwickelt worden, der Schwerpunkt lag in einer möglichst detailgetreuen Darstellung der Umwelt. Bis zum Erscheinen von Strike Commander 1993 bestand die Welt in anderen Flugsimulationen aus einfarbig eingefärbten Polygonen, Berge waren Pyramiden oder Prismen, Wasseroberflächen lediglich große ebene Polygone in blauer Farbe.

RealSpace war in der Lage, texturierte Oberflächen mit Farbverläufen darzustellen. Weiterhin wurden die Flugzeuge mit Gouraud-Schattierung versehen, was bestimmte Konturen runder erscheinen ließ. Sämtliche Flugzeuge, sowie Panzer und Schiffe, waren texturiert.

Manko der Engine waren die für damalige Verhältnisse recht hohen Hardwareanforderungen: Für alle Details bedurfte es eines 80486DX, besser ein 80486DX2, mit min. 4 MB (empfohlen 8 MB) RAM.


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